With Retroarch/Libretto an emulator has to be ported to the retroarch/libretro system. Still, I haven't touched it for more than a decade and am a bit scared.Retropie doesn't have cores, it's a collection of existing emulators. You have a good point about MAME though, I did completely forget that they are MESS now. I'd like to use it is because of extensive shader support, unavailable in most individual emus, and convenience of using one frontend for everything, instead of having countless dedicated setups. What does it mean, "not needed"? Are they "needed' in Retropie, which covers nearly everything and is similarly a volunteer project? The point is that Retroarch is trying to be a universal platform, not just 50 shades of Nintendo and friends.There is no reason why old computers shouldn't be included and indeed a lot of them are. Is it all about popularity and total Nintendo/consoles dominance of the retro scene then? Even so, people added these other platforms to RetroPie which is perhaps less or equally popular as RA. So, I wonder what's the reason for that? None of the explanations proposed in the SU seem feasible to me: there are already cores which use keyboards and obviously it's not about performance since Retroarch does support demanding cores such as Dreamcast, latest MAME or N64. There's also a few of the less popular machines such as TRS, Oric, TI-99 or BBC missing. ![]() ![]() Turns out that while most platforms are covered there are serious gaps such as Apple II or proper Amiga (the one included is poorly documented and requires some esoteric steps). ![]() I did fire up Retroarch recently just for kicks but then I was impressed by the shaders and had a closer look. I made a remark on this subject in the Status updates but these things move fast so I thought I'd try again here.īasically I got a desktop PC again but it's for work and most of my gaming is on Raspberry.
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